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		<title><![CDATA[XenoDream Forums - Suggestions and feedback]]></title>
		<link>https://xenodream.com/forum/</link>
		<description><![CDATA[XenoDream Forums - https://xenodream.com/forum]]></description>
		<pubDate>Thu, 16 Apr 2026 08:26:11 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Jux Animation?]]></title>
			<link>https://xenodream.com/forum/showthread.php?tid=1943</link>
			<pubDate>Wed, 23 Mar 2022 19:39:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://xenodream.com/forum/member.php?action=profile&uid=12878">Pazoozoo</a>]]></dc:creator>
			<guid isPermaLink="false">https://xenodream.com/forum/showthread.php?tid=1943</guid>
			<description><![CDATA[Are there any plans for animation memory spots for Jux like there is in Xenodream?<br />
Or is there a way at present to create animation with Jux that I'm not seeing.<br />
Mike]]></description>
			<content:encoded><![CDATA[Are there any plans for animation memory spots for Jux like there is in Xenodream?<br />
Or is there a way at present to create animation with Jux that I'm not seeing.<br />
Mike]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[starting up]]></title>
			<link>https://xenodream.com/forum/showthread.php?tid=1572</link>
			<pubDate>Thu, 05 Dec 2019 18:11:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://xenodream.com/forum/member.php?action=profile&uid=15694">slipstreamartist</a>]]></dc:creator>
			<guid isPermaLink="false">https://xenodream.com/forum/showthread.php?tid=1572</guid>
			<description><![CDATA[so I just started, how do you suggest that I should begin my art?]]></description>
			<content:encoded><![CDATA[so I just started, how do you suggest that I should begin my art?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Variable memory settings for Jux?]]></title>
			<link>https://xenodream.com/forum/showthread.php?tid=1565</link>
			<pubDate>Sun, 24 Nov 2019 20:52:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://xenodream.com/forum/member.php?action=profile&uid=15666">josmac69</a>]]></dc:creator>
			<guid isPermaLink="false">https://xenodream.com/forum/showthread.php?tid=1565</guid>
			<description><![CDATA[Hello creators, I use registered version of your Jux and I like it very much but it looks like some very complicated fractals I create probably exhaust memory which is used by Jux and it crashes or freezes on them.<br />
Therefore I wanted to ask (I am not expert so please be patient with me :-) ) if it would be possible to add some settings into Jux to use more memory?<br />
For example Jwildfire allows it so I can generate more complicated and bigger pictures. I understand that this is probably different because Jwildfire runs under Java so setting applies for JVM but maybe something like this would be also possible in Jux?<br />
<br />
<br />
Thank you very much<br />
<br />
Josef Machytka <br />
(you probably know my fractals from FB - <a href="https://www.facebook.com/josef.machytka" target="_blank" rel="noopener" class="mycode_url">https://www.facebook.com/josef.machytka</a>)]]></description>
			<content:encoded><![CDATA[Hello creators, I use registered version of your Jux and I like it very much but it looks like some very complicated fractals I create probably exhaust memory which is used by Jux and it crashes or freezes on them.<br />
Therefore I wanted to ask (I am not expert so please be patient with me :-) ) if it would be possible to add some settings into Jux to use more memory?<br />
For example Jwildfire allows it so I can generate more complicated and bigger pictures. I understand that this is probably different because Jwildfire runs under Java so setting applies for JVM but maybe something like this would be also possible in Jux?<br />
<br />
<br />
Thank you very much<br />
<br />
Josef Machytka <br />
(you probably know my fractals from FB - <a href="https://www.facebook.com/josef.machytka" target="_blank" rel="noopener" class="mycode_url">https://www.facebook.com/josef.machytka</a>)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Jux 2.0, Orbit Trap]]></title>
			<link>https://xenodream.com/forum/showthread.php?tid=1322</link>
			<pubDate>Mon, 30 Oct 2017 08:52:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://xenodream.com/forum/member.php?action=profile&uid=18">madfractalist</a>]]></dc:creator>
			<guid isPermaLink="false">https://xenodream.com/forum/showthread.php?tid=1322</guid>
			<description><![CDATA[<span style="font-family: Arial;" class="mycode_font">Aloha,</span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #212121;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Would it be possible to equip the Orbit Traps as well as the other color options with a Randomize Button?</span></span></span><br />
<br />
<span style="color: #212121;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Regards,</span></span></span><br />
<br />
<span style="color: #212121;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Krisi</span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-family: Arial;" class="mycode_font">Aloha,</span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #212121;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Would it be possible to equip the Orbit Traps as well as the other color options with a Randomize Button?</span></span></span><br />
<br />
<span style="color: #212121;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Regards,</span></span></span><br />
<br />
<span style="color: #212121;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Krisi</span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Jux & Xenodream: Import of other Gradient-Prestes then .ugr]]></title>
			<link>https://xenodream.com/forum/showthread.php?tid=1262</link>
			<pubDate>Mon, 16 May 2016 08:57:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://xenodream.com/forum/member.php?action=profile&uid=18">madfractalist</a>]]></dc:creator>
			<guid isPermaLink="false">https://xenodream.com/forum/showthread.php?tid=1262</guid>
			<description><![CDATA[Would it be possible, to expand the Import Capability of the Jux &amp; Xenodream Gradient-Editor to other than *.ugr-Files, such as *.gradient-Files or *.map-Files?<br />
<br />
Regards,<br />
<br />
Christian]]></description>
			<content:encoded><![CDATA[Would it be possible, to expand the Import Capability of the Jux &amp; Xenodream Gradient-Editor to other than *.ugr-Files, such as *.gradient-Files or *.map-Files?<br />
<br />
Regards,<br />
<br />
Christian]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[symmetry converter]]></title>
			<link>https://xenodream.com/forum/showthread.php?tid=1251</link>
			<pubDate>Fri, 15 Apr 2016 11:11:01 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://xenodream.com/forum/member.php?action=profile&uid=13985">Cool-Fractal</a>]]></dc:creator>
			<guid isPermaLink="false">https://xenodream.com/forum/showthread.php?tid=1251</guid>
			<description><![CDATA[I would love a into various symmetries converter in the new XenoDream.<br />
<br />
Best regards<br />
 Romalt]]></description>
			<content:encoded><![CDATA[I would love a into various symmetries converter in the new XenoDream.<br />
<br />
Best regards<br />
 Romalt]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I would love ....]]></title>
			<link>https://xenodream.com/forum/showthread.php?tid=1234</link>
			<pubDate>Wed, 06 Jan 2016 12:45:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://xenodream.com/forum/member.php?action=profile&uid=14108">thill6620</a>]]></dc:creator>
			<guid isPermaLink="false">https://xenodream.com/forum/showthread.php?tid=1234</guid>
			<description><![CDATA[Jux for IPAD <img src="https://xenodream.com/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /> anything in the future?]]></description>
			<content:encoded><![CDATA[Jux for IPAD <img src="https://xenodream.com/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /> anything in the future?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Backwards compatibility]]></title>
			<link>https://xenodream.com/forum/showthread.php?tid=1217</link>
			<pubDate>Fri, 24 Jul 2015 15:43:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://xenodream.com/forum/member.php?action=profile&uid=8">Teena</a>]]></dc:creator>
			<guid isPermaLink="false">https://xenodream.com/forum/showthread.php?tid=1217</guid>
			<description><![CDATA[I just noticed a problem with <span style="font-weight: bold;" class="mycode_b">very </span>few of my older XEP files. I can open these files but nothing shows up - neither in the preview nor when I start rendering. I went back to older XD versions to find out when this problem appeared for the very first time. It showed up properly till XD 2405. From XD 2406 till now it doesn't show anymore. Any clue why this happens with the attached XEP?<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://xenodream.com/forum/images/attachtypes/xep.gif" title="XenoDream parameter file" border="0" alt=".xep" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=192" target="_blank" title="">Magnificent Centipede.xep</a> (Size: 2.85 KB / Downloads: 3)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I just noticed a problem with <span style="font-weight: bold;" class="mycode_b">very </span>few of my older XEP files. I can open these files but nothing shows up - neither in the preview nor when I start rendering. I went back to older XD versions to find out when this problem appeared for the very first time. It showed up properly till XD 2405. From XD 2406 till now it doesn't show anymore. Any clue why this happens with the attached XEP?<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://xenodream.com/forum/images/attachtypes/xep.gif" title="XenoDream parameter file" border="0" alt=".xep" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=192" target="_blank" title="">Magnificent Centipede.xep</a> (Size: 2.85 KB / Downloads: 3)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Jux: Stop-Button in Main Window]]></title>
			<link>https://xenodream.com/forum/showthread.php?tid=1216</link>
			<pubDate>Fri, 24 Jul 2015 09:30:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://xenodream.com/forum/member.php?action=profile&uid=18">madfractalist</a>]]></dc:creator>
			<guid isPermaLink="false">https://xenodream.com/forum/showthread.php?tid=1216</guid>
			<description><![CDATA[Hallo Garth,<br />
<br />
would it be possible to implement a Stop Button in the Main Window of Jux (like the Stop Button in the Render Window); even with Quick Mandelbrot/Julia checked Preview Rendering somtimes take very long (especially by doing Deep Zooms)<br />
<br />
Regards,<br />
<br />
Krisi]]></description>
			<content:encoded><![CDATA[Hallo Garth,<br />
<br />
would it be possible to implement a Stop Button in the Main Window of Jux (like the Stop Button in the Render Window); even with Quick Mandelbrot/Julia checked Preview Rendering somtimes take very long (especially by doing Deep Zooms)<br />
<br />
Regards,<br />
<br />
Krisi]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Randomize Buttons for a future Version of Jux]]></title>
			<link>https://xenodream.com/forum/showthread.php?tid=1214</link>
			<pubDate>Thu, 23 Jul 2015 10:04:01 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://xenodream.com/forum/member.php?action=profile&uid=18">madfractalist</a>]]></dc:creator>
			<guid isPermaLink="false">https://xenodream.com/forum/showthread.php?tid=1214</guid>
			<description><![CDATA[Hallo Garth,<br />
<br />
in Xenodream there are these cool "Randomize Metamorphs" and "Random Sequence" Buttons. Would it be possible, to implement similar Functions to Jux? Maybe to the Coloring Tab (Textures, Fibres, Fieldlines).<br />
<br />
Regards,<br />
<br />
Krisi]]></description>
			<content:encoded><![CDATA[Hallo Garth,<br />
<br />
in Xenodream there are these cool "Randomize Metamorphs" and "Random Sequence" Buttons. Would it be possible, to implement similar Functions to Jux? Maybe to the Coloring Tab (Textures, Fibres, Fieldlines).<br />
<br />
Regards,<br />
<br />
Krisi]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Undo Lighting and Autosave Render]]></title>
			<link>https://xenodream.com/forum/showthread.php?tid=43</link>
			<pubDate>Wed, 14 Aug 2013 23:34:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://xenodream.com/forum/member.php?action=profile&uid=92">Sandra Reid</a>]]></dc:creator>
			<guid isPermaLink="false">https://xenodream.com/forum/showthread.php?tid=43</guid>
			<description><![CDATA[A couple of features I would like to see implemented in future versions would be:<br />
<br />
1) Undo Lighting - To be able to undo lighting you have applied in the lighting widow would be great as it is so easy to make a mistake and it would also allow for greater creativity.<br />
<br />
2) Autosave Renders -so that the render picks up where it left off should you have a power cut  (It has happened to me, such a nuisance with large renders).]]></description>
			<content:encoded><![CDATA[A couple of features I would like to see implemented in future versions would be:<br />
<br />
1) Undo Lighting - To be able to undo lighting you have applied in the lighting widow would be great as it is so easy to make a mistake and it would also allow for greater creativity.<br />
<br />
2) Autosave Renders -so that the render picks up where it left off should you have a power cut  (It has happened to me, such a nuisance with large renders).]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Drag and Drop]]></title>
			<link>https://xenodream.com/forum/showthread.php?tid=39</link>
			<pubDate>Thu, 08 Aug 2013 11:59:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://xenodream.com/forum/member.php?action=profile&uid=13">InQ</a>]]></dc:creator>
			<guid isPermaLink="false">https://xenodream.com/forum/showthread.php?tid=39</guid>
			<description><![CDATA[I am curious if you have plans of implementing drag and drop file loading. Me being me often has XEP files scattered over a number of directories (and sometimes drives). Drag and drop would be useful if I have been using the file manager to track down a particular file. I don't know how easy this would be to implement, but it is more of a would be nice to have feature than anything more pressing.]]></description>
			<content:encoded><![CDATA[I am curious if you have plans of implementing drag and drop file loading. Me being me often has XEP files scattered over a number of directories (and sometimes drives). Drag and drop would be useful if I have been using the file manager to track down a particular file. I don't know how easy this would be to implement, but it is more of a would be nice to have feature than anything more pressing.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Camera Export]]></title>
			<link>https://xenodream.com/forum/showthread.php?tid=33</link>
			<pubDate>Mon, 29 Jul 2013 19:11:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://xenodream.com/forum/member.php?action=profile&uid=108">coool_brain</a>]]></dc:creator>
			<guid isPermaLink="false">https://xenodream.com/forum/showthread.php?tid=33</guid>
			<description><![CDATA[Hi! I am trying out the demo version of XD v2.5. So far, the journey is amazing. Thank you very much for this beautiful software. <br />
<br />
So, here's is what I would like to see in the next version of XD:<br />
It would be really nice if we can export camera with animation into 3d programs like Maya, 3dsmax, etc.<br />
<br />
Thank you.]]></description>
			<content:encoded><![CDATA[Hi! I am trying out the demo version of XD v2.5. So far, the journey is amazing. Thank you very much for this beautiful software. <br />
<br />
So, here's is what I would like to see in the next version of XD:<br />
It would be really nice if we can export camera with animation into 3d programs like Maya, 3dsmax, etc.<br />
<br />
Thank you.]]></content:encoded>
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