How to? New User...Fractal building advice needed
#1
http://www.stumbleupon.com/su/2gg7OP/14$$fU20S:M$l5k5b8/vimeo.com/18308069

Any Idea how I can make shapes like these? I only need a 3d space that resembles this.

Tips, advice, a guide anything would help. I'm trying to build a city with cyber-gothic-victorian influence and that video captures what I want to make but is way to intricate and obviously not a city...that looks more like the interior of a ship trying to be a city.

I downloaded the program today and I'm currently reading through the tutorials.

Thanks in advance to you guys.

JLJ
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#2
Hi Jason,
this is made with Mandelbulb 3D, not with Xenodream:
http://www.deviantart.com/browse/all/dig...al/?q=mb3d
http://www.fractalforums.com/mandelbulb-3d/

Regards Kaspar
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#3
(12-31-2014, 09:33 PM)Kaspar Wrote: Hi Jason,
this is made with Mandelbulb 3D, not with Xenodream:
http://www.deviantart.com/browse/all/dig...al/?q=mb3d
http://www.fractalforums.com/mandelbulb-3d/

Regards Kaspar

I could not find a download on my original search of the site and I was primarily interested in fractals + OBJ support and in my search I was lead to XD, Mystic Fractal and chaos pro.

I was under the impression all I would need is one of these softwares to make them. I have MD3D now and I thank you for the recommendation. But if it doesn't support OBJ's i'll stick with your software.

Chaos is confusing, Mystic doesn't look like it does the job and I only just started XD.
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#4
Hi Jason,
yes, you can make variations of gothic architecture in XD. There are several approaches. One uses pure holons in what's often called Sierpinski constructions, where the holons have minimal stretching. It's easy to make old style castles with self similarity but no curves. The next variation includes some holons that are squashed in one or two directions, making sheets or beams to add to the construction. You can find a picture of each of these in the Using XenoDream guide topic 'Dirk Monteny's sample files', with some notes on a collection of sample files in the Dirk Monteny folder.

You can also find variations on the theme in the Artificial folder of sample files, such as Sierpopolis, Sierpobservatory, Sierpinburg 2, Sierpingham cathedral, Sierpentine castle. The other variation adds constructor holons for more flexible shapes, for example in the Artificial folder, Candela castle.

For working with lots of holons and placing them exactly, there are orthogonal views with their own zoom and pan and it often helps to turn the preview shading off while aligning them.

The high density sierp castles can take a long time to render and that will be true for making OBJ files too. It's hard to do justice to this kind of structure with mesh export. It would probably help to export various objects with aggressive simplification and combine them into a more complex structure in the 3D renderer.
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#5
(01-01-2015, 07:01 AM)Garth Thornton Wrote: Hi Jason,
yes, you can make variations of gothic architecture in XD. There are several approaches. One uses pure holons in what's often called Sierpinski constructions, where the holons have minimal stretching. It's easy to make old style castles with self similarity but no curves. The next variation includes some holons that are squashed in one or two directions, making sheets or beams to add to the construction. You can find a picture of each of these in the Using XenoDream guide topic 'Dirk Monteny's sample files', with some notes on a collection of sample files in the Dirk Monteny folder.

You can also find variations on the theme in the Artificial folder of sample files, such as Sierpopolis, Sierpobservatory, Sierpinburg 2, Sierpingham cathedral, Sierpentine castle. The other variation adds constructor holons for more flexible shapes, for example in the Artificial folder, Candela castle.

For working with lots of holons and placing them exactly, there are orthogonal views with their own zoom and pan and it often helps to turn the preview shading off while aligning them.

The high density sierp castles can take a long time to render and that will be true for making OBJ files too. It's hard to do justice to this kind of structure with mesh export. It would probably help to export various objects with aggressive simplification and combine them into a more complex structure in the 3D renderer.

Thanks man...That will definitely help out, esp the tip about simplifying and exporting the pieces and aligning them in a renderer. Will save lots of time rather than waiting for a huge piece to render.
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