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I just invested in a powerful PC for my profession in film editing. I expected the new computer to produce XenoDream graphics more quickly. It didn't make the render process go faster. When rendering, just roughly 17% of my RAM and 13% of my CPU are being utilised.
Is there an option or method I can use to let XenoDream utilise all 64 GB of RAM and all six Gen 9 CPUs to the fullest?
Adobe Premiere Pro now generates films in 4 minutes as opposed to 4 hours on my old machine, so I know the processing power is functioning.
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XenoDream does not have multi-core rendering so there isn't any way to make it faster. I had intended to upgrade it to full multi-threading but decided it would be better to start a new program and get rid of all the legacy limitations, and it has taken a long time.
XenoDream X is nearing initial release (no date yet) and is fully multi-core and better in almost every way, though still 32 bit so limited to 4GB of RAM.
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(01-30-2023, 08:31 PM)Garth Thornton Wrote: XenoDream does not have multi-core rendering so there isn't any way to make it faster. I had intended to upgrade it to full multi-threading but decided it would be better to start a new program and get rid of all the legacy limitations, and it has taken a long time.
XenoDream X is nearing initial release (no date yet) and is fully multi-core and better in almost every way, though still 32 bit so limited to 4GB of RAM.
I am not a codewriter (except a litte Arduino knowledge
) but i can image, that it must be hard to (re)write Xenodream X in 64 bit code.
I wish you a lot of sales of the new version, maybe you will see an opportunity later to expand the program to 64bit and GPU support.
I'm really looking forward to Xenodream X, one of the most fascinating 3D programs on this planet!
Best regards
Stephan
All what we got here's American made -
It's a little bit cheesey but it's nicely displayed.
(Frank Zappa)
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(02-28-2023, 08:04 PM)jupp20 Wrote: I am not a codewriter (except a litte Arduino knowledge ) but i can image, that it must be hard to (re)write Xenodream X in 64 bit code.
I wish you a lot of sales of the new version, maybe you will see an opportunity later to expand the program to 64bit and GPU support.
I'm really looking forward to Xenodream X, one of the most fascinating 3D programs on this planet!
I would not expect much difficulty in supporting 64 bit, but I don't yet have a 64 bit compiler, and it would need different JPG support but that should not be a problem. GPU is not likely though because the methods and code I use are better suited to CPU.