01-25-2022, 04:57 PM
The render times can be slow, due to the method of accumulating a 3D point cloud, and with XenoDream only using one thread for rendering. The full version is the same. Mesh export is independent of image rendering, and it is best not to render more than small images before mesh exporting to conserve memory, although that shouldn't be a problem with the mesh export grid size limited to 200 in the trial version.
A more advanced program is due for release by the middle of the year, that will be fully multithreaded, and a bit more like Bryce in some ways, but will not be very backward compatible. Nice Sci-Fi images you have!
A more advanced program is due for release by the middle of the year, that will be fully multithreaded, and a bit more like Bryce in some ways, but will not be very backward compatible. Nice Sci-Fi images you have!

