How to? Rotate multiple shapes simultaneously on different axes
#2
Hi Chris,

as you want to work with a pure IFS, adding anything else would only complicate matters and not achieve what you want.
There is an easy way to do this, using animation.
In the Animation tab page, store the initial Sierpinski Tetrahedron in the first memory spot.
Make the large changes to each of the holons, to create what would be the final keyframe in the animation, and store that in the next spot. Then you can adjust the number of steps between the frames, and preview the animation to see how it changes, and adjust the time between frames to suit.
When you're happy with it, you can create the batch, which saves separate .xep files for each frame. You can then open them individually to play with them, or do a batch render.
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RE: Rotate multiple shapes simultaneously on different axes - by Garth Thornton - 03-24-2019, 07:16 PM

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