07-03-2024, 12:45 AM
(06-29-2024, 07:37 AM)Garth Thornton Wrote: Thanks Stephan.
Developing XDX is my main priority. While I won't be doing 64 bit PS plugins, 64 bit XDX is a possibility in future.
Which limits are hitting you most - mesh export, image size, mesh/point cloud constructors?
I tried using virtual memory to extend address space, but it's only practical for sequential processing, far too slow for random access so I couldn't improve any of these with it.
It´s the mesh export that reaches quickly the limitation if i have a high-detail project.
Exporting as point cloud allows more details, but its not easy to get a mesh out of it, that is as good as a direct mesh creation in XDX.
My experience so far.
All what we got here's American made -
It's a little bit cheesey but it's nicely displayed.
(Frank Zappa)
It's a little bit cheesey but it's nicely displayed.
(Frank Zappa)

