01-01-2015, 07:01 AM
Hi Jason,
yes, you can make variations of gothic architecture in XD. There are several approaches. One uses pure holons in what's often called Sierpinski constructions, where the holons have minimal stretching. It's easy to make old style castles with self similarity but no curves. The next variation includes some holons that are squashed in one or two directions, making sheets or beams to add to the construction. You can find a picture of each of these in the Using XenoDream guide topic 'Dirk Monteny's sample files', with some notes on a collection of sample files in the Dirk Monteny folder.
You can also find variations on the theme in the Artificial folder of sample files, such as Sierpopolis, Sierpobservatory, Sierpinburg 2, Sierpingham cathedral, Sierpentine castle. The other variation adds constructor holons for more flexible shapes, for example in the Artificial folder, Candela castle.
For working with lots of holons and placing them exactly, there are orthogonal views with their own zoom and pan and it often helps to turn the preview shading off while aligning them.
The high density sierp castles can take a long time to render and that will be true for making OBJ files too. It's hard to do justice to this kind of structure with mesh export. It would probably help to export various objects with aggressive simplification and combine them into a more complex structure in the 3D renderer.
yes, you can make variations of gothic architecture in XD. There are several approaches. One uses pure holons in what's often called Sierpinski constructions, where the holons have minimal stretching. It's easy to make old style castles with self similarity but no curves. The next variation includes some holons that are squashed in one or two directions, making sheets or beams to add to the construction. You can find a picture of each of these in the Using XenoDream guide topic 'Dirk Monteny's sample files', with some notes on a collection of sample files in the Dirk Monteny folder.
You can also find variations on the theme in the Artificial folder of sample files, such as Sierpopolis, Sierpobservatory, Sierpinburg 2, Sierpingham cathedral, Sierpentine castle. The other variation adds constructor holons for more flexible shapes, for example in the Artificial folder, Candela castle.
For working with lots of holons and placing them exactly, there are orthogonal views with their own zoom and pan and it often helps to turn the preview shading off while aligning them.
The high density sierp castles can take a long time to render and that will be true for making OBJ files too. It's hard to do justice to this kind of structure with mesh export. It would probably help to export various objects with aggressive simplification and combine them into a more complex structure in the 3D renderer.