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64 bit versions? - Printable Version +- XenoDream Forums (https://xenodream.com/forum) +-- Forum: XenoDream, XenoDream X, Jux and Plugins (https://xenodream.com/forum/forumdisplay.php?fid=5) +--- Forum: General discussion (https://xenodream.com/forum/forumdisplay.php?fid=6) +--- Thread: 64 bit versions? (/showthread.php?tid=110) |
64 bit versions? - InQ - 12-14-2013 I have a new to me computer with 64 bit cpu and Windows 7 64 bit. I upgraded my PaintShop Pro to version X6 just the other day. I Finally migrated my plugins folder over to the new computer and discovered that 32 bit Adobe style plugins don't work in the 64 bit version of PaintShop. Paintshop also installed a 32 bit version so I can still use Imblursion ![]() RE: 64 bit versions? - Garth Thornton - 12-15-2013 64 bit versions are planned but not scheduled because I don't know when I will get a 64 bit compiler. RE: 64 bit versions? - lindakash - 12-06-2021 (12-15-2013, 07:17 AM)Garth Thornton Wrote: 64 bit versions are planned but not scheduled because I don't know when I will get a 64 bit compiler. venge io Thank you for the answer. RE: 64 bit versions? - Garth Thornton - 05-08-2024 Update: there won't be any plugin updates because a 64 bit Delphi port of the PhotoShop SDK will probably never be available. The 32 bit one I used was discontinued soon afterwards. RE: 64 bit versions? - Martians - 05-20-2024 Without knowing too much about coding and porting, I think that it would be extremely cool to recompile to C++ and then have Xenodream as a plugin for Unreal Engine or Unity.. I remember we talked about it on several ocassions, Garth - But realize that a port to C++ in not an easy undertaking, without having plenty of funding and a team of coders working on it for a long time... Would be totally awesome though ![]() RE: 64 bit versions? - Garth Thornton - 05-20-2024 I can read c++ and could write simple code. It's learning the more advanced stuff, frameworks, GUI, debugging, etc that takes time and effort and I'm getting too old for that shit. There's too much I don't like about it. So I'll never want to write standalone c++ programs, but won't rule out projects for environments such as Unity in future, which wouldn't be the whole XenoDream program anyway. RE: 64 bit versions? - jupp2017 - 06-28-2024 (05-20-2024, 07:31 AM)Garth Thornton Wrote: I can read c++ and could write simple code. It's learning the more advanced stuff, frameworks, GUI, debugging, etc that takes time and effort and I'm getting too old for that shit. There's too much I don't like about it. So I'll never want to write standalone c++ programs, but won't rule out projects for environments such as Unity in future, which wouldn't be the whole XenoDream program anyway. ![]() ![]() ![]() When I was 30, I had no problem making music around the clock, but now I need a few days off every now and then. But the fact is, that Xenodream is unique and it is absolutely worth developing further. I mean, nowbody needs a new word processing app, be happy, that you did not waste your time in that direction ![]() I am totally satisfied with XDX and it has enough potential, to let me be creative for years. The main disadvantage in my eyes is the 32bit memory limitation, which hurts a bit more now. Best wishes Stephan RE: 64 bit versions? - Garth Thornton - 06-29-2024 Thanks Stephan. Developing XDX is my main priority. While I won't be doing 64 bit PS plugins, 64 bit XDX is a possibility in future. Which limits are hitting you most - mesh export, image size, mesh/point cloud constructors? I tried using virtual memory to extend address space, but it's only practical for sequential processing, far too slow for random access so I couldn't improve any of these with it. RE: 64 bit versions? - jupp2017 - 07-03-2024 (06-29-2024, 07:37 AM)Garth Thornton Wrote: Thanks Stephan. It´s the mesh export that reaches quickly the limitation if i have a high-detail project. Exporting as point cloud allows more details, but its not easy to get a mesh out of it, that is as good as a direct mesh creation in XDX. My experience so far. |