Fixed a bug where some lighting presets in the Split Materials category could freeze Jux if there were any In Set pixels.
Added Randomize and Reset buttons for orbit traps.
Added two Orbit Trap shapes: Grid lines and Heart.
Increased default Orbit Trap Size.
In the Orbit Trap panel the Gradient Curve control now takes effect before the Turbulence iteration Shift Lat/Long controls, instead of after.
Fixed a bug where the Orbit Trap panel could become disabled in some circumstances.
Fixed a bug where the Orbit Trap Polar control was not updated when opening a file or preset.
Fixed a bug where the Orbit Trap Polar option could in some circumstances cause an invalid floating point error.
Fixed a bug where tabbing to the Exterior or Interior panels when collapsed could select a hidden control.
Increased Jpg quality setting.
The major new feature is Orbit Traps for color and lighting.
Sample parameter files are now organized into several folders.
Removed the Quick Julia option.
Fixed a bug where some formula/parameter combinations with low values of Max Iterations could cause floating point overflow errors.
Updated default color schemes.
Added Scales and Netting patterns to Interior texture.
In the Interior Texture tab, moved the Rot, Skew and Blend controls to a more logical position.
Added a panel for the Orbit Trap region.
Increased the number of materials from 2 to 4. Instead of having names they are numbered 1 to 4. The various regions now have controls to choose which of the four materials to use.
Added a panel for the Orbit Trap region.
Changed thread priorities to improve system responsiveness. Render priority is reduced from Lowest to Idle, and Preview priority is reduced to Idle when Jux is in the background.
Added the Magnetic #1 formula, ((z^2+A-1)/(Bz+A-2))^2+c, with angle adjustment for A.
Added an Axis Angle parameter to the Burning Ship formula.
In the Adjust HSV dialog, added a label to show the minimum and maximum brightness.
In the Sample panel, added a button to Replace Nodes from Active onwards, for building gradients from multiple samples.
Added the Duckrats formula, (Az.Ln(z)+B)/(Dz.Ln(z)+E)+c with angle adjustment for D.
Fixed a bug where after using a sine formula, high bailout did not work correctly for other formulas until Classic was used or Jux was restarted.
Fixed a bug in v1.5 where importing map files with more than 400 colors did not import the extra colors.
Slight improvement in multi-core performance for the preview and explorer.
Added the Rat rot formula, 1/(Az^N+Bz^M+Dz+E)+c with angle adjustment for A, B and D.
Added the Sinoration formula, sin((Az^N+B)/(Dz^M+E))+c.
Fixed a bug where the rendered image could differ from the preview when the View controls had Flip Vertical checked and Angle not 0. The rendered image used incorrect lighting angles.
Fixed a bug in the Sinopoly formula when neither N nor M was positive, with Interior regions incorrectly calculated as In Set.
Fixed a bug where some formulas could give results for strongly zoomed images that were not reproducible. The formulas affected are Rats, Duckses, SineShine.
Increased the maximum number of gradient nodes from 400 to 512. Map files with 512 nodes can now be imported.
Increased the number of coloring memory spots from 15 to 21.
Added a button to lock the environment map when opening presets or memory spots.
Jux now starts in Mandelbrot mode by default, when first opened (if not reading settings from a previous installation).
Fixed a system bug (under Windows Vista or later) where pressing the Alt key can cause some buttons, radio buttons and checkboxes to disappear until the window needs refreshing.
The Preview Progress label and the Julia/Mandelbrot label are no longer transparent, to solve the same system bug under Windows XP.
Fixed a bug in v1.3 in Preferences where the Startup Default Color Scheme was only remembered if it was 4 or less.
Added the Cubic Rational 2 formula. This is (N3.z^3+N2.z^2+N1.z+N0)/(D2.z^2+D0)+c plus a D2 Angle control.
Added the Sinopoly formula, sin(Az^N + Bz^M) + c.
Added the SineShine formula, sin(1/sinh(1/z)) + c.
Fixed a bug where some formula settings with large Low Bailout (especially in Duckses) could crash Jux without warning.
In the Sampling panel, clicking the Random Alternating Gradient button now modifies the existing gradient. Ctrl-click to randomize the colors independently.
In the Sampling panel, changed the Nodes control from a dropdown list to a numeric control.
Added a button in the Smooth panel to Replace Sample Gradient. This lets you replace the source gradient after shuffling.
Gradient presets can import Fractint .map files and .gradient files (same format as .ugr files). You can select multiple files to import at once.
Improved the quality of Adaptive Fast and Adaptive Best anti-aliasing.
Pressing the Alt key no longer switches back to the Main window.