help with lighting
#11
Sorry for the delay; I was away.
You've really jumped in the deep end. In general, stay with the Chaos render, leave resolution where it is because it only affects coloring for chaos, and don't use Terminate other than for batch rendering. In particular, terminate should be avoided when using the fractal metamorphs with T suffix because they have internal iteration in a tree structure that varies the rate wildly and will terminate prematurely when going through an unproductive area of parameters. Just stop the render when you're happy with it or it isn't improving much (though the T fractals tend to go in bursts, not evenly like others do.)

The best approach with these metamorphs depends on whether it's a 2D or 3D result. If you use a Quat or Triplex type it is 3D and works with lighting. If it is a Julia type in conjunction with one or more constructor holons it is 3D. If it is a single iterator holon with Julia type, then it is 2D and works best without lighting (or with ambient only lighting, which is a convenient way to set the background color.) There is a preset in 1.6 Basic for black on white. (Otherwise you would need to set the fractal object color to black and set the background color to white.)
Reply


Messages In This Thread
help with lighting - by dhmiller - 02-08-2018, 11:52 AM
RE: help with lighting - by Garth Thornton - 02-08-2018, 12:43 PM
RE: help with lighting - by dhmiller - 02-09-2018, 12:57 AM
RE: help with lighting - by dhmiller - 02-09-2018, 10:11 AM
RE: help with lighting - by Garth Thornton - 02-09-2018, 10:42 AM
RE: help with lighting - by dhmiller - 02-09-2018, 10:48 AM
RE: help with lighting - by Garth Thornton - 02-09-2018, 10:55 AM
RE: help with lighting - by dhmiller - 02-09-2018, 11:16 AM
RE: help with lighting - by Garth Thornton - 02-09-2018, 12:27 PM
RE: help with lighting - by dhmiller - 02-09-2018, 01:57 PM
RE: help with lighting - by Garth Thornton - 02-10-2018, 08:57 AM
RE: help with lighting - by dhmiller - 02-13-2018, 07:27 AM
RE: help with lighting - by Garth Thornton - 02-13-2018, 10:56 AM

Forum Jump: